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Fallout new vegas weapon requirements
Fallout new vegas weapon requirements









With an integrated suppressor/compensator, it’s accurate and deathly quiet.

  • Sleepytyme, GRA 12.7mm SMG - The 10mm SMG has a proud history in the wasteland, and this one-of-kind custom model, Sleepytyme (shown above), continues that tradition of excellence.
  • The High-Capacity Terminal significantly boosts ammo capacity. A Scope and Sheath Stabilizer (decreases spread) give it a “throwback” look. If you’re more of a “Plasma Spaz”, take in the customizable Plasma Defender (shown above). For the Tri-Beam, you’ve got Focus Optics (increases damage), HD Capacitors (dramatically increases condition), and a High-Capacity Terminal (increases ammo capacity). The Gun Runners have set up distribution for customizable Tri-Beam Laser Rifles and Plasma Defenders.

    fallout new vegas weapon requirements

    We’ve got just the thing you’re looking for.

  • GRA Tri-Beam Laser Rifle, Plasma Defender - You’re an Energy Weapon aficionado and you’re looking for some mid-range customizations.
  • The pack drops today with the regular network updates, and goes for 320 MS points, or $3.99 and local equivalents. The new lists come in addition to a first batch of details released last week, and a final update on melee weapons expected tomorrow.

    fallout new vegas weapon requirements

    The Bethesda Blog has added three new entries previewing the DLC's extraordinary line up of new weapons, which you can read in full below. Ahead of the Gun Runner's Arsenal DLC release this week, Bethesda has released additional details on the Fallout: New Vegas weapons to be found within.











    Fallout new vegas weapon requirements